Highscore Server is BACK
ngrok was throttling me, switched to cloudflared. This means I get a much nicer URL. Messed around with some services for hosting my server -- namely Netlify and Render, but found that their free tiers operate "serverlessly," meaning the server is deleted when not in use. Seemed like Netlify was actually very similar to just an AWS Lambda from the glance I took at the docs, which would mean the server only exists for how long it takes for my endpoint to return. Render actually could be made to run perpetually -- my healthcheck automatically pings itself, which would have kept the Render instance alive -- but it would still occasionally restart and shut down, losing the data anyway. Went back to self hosting, and decided to bite the bullet and figure out how to connect a cloudflare tunnel to a subdomain of my existing website, which worked just fine, meaning servers are back up!
I also tried rebalancing the game, because there was a "cheese" in the previous version, where no actual incentive to play quickly or aggressively existed. This meant that the best strategy was to play as slow as possible, to make it easier to eliminate the next version of yourself. Unfortunately, this strategy is both easy and boring.
Video from Aurant1um
I tried to remove this by adding gravity from the black hole itself, which will perpetually get stronger each round, and also fluctuates with the size of the black hole as it pulses. This makes it more challenging to sit still, I'm hoping this makes the cheese unviable?
Due to this pretty significant rebalance, I have wiped the scoreboard. But I have kept a copy of the top scores from the GMTK version on the page still.
Files
SCHWARZSCHILD RADIUS
Time-Loop, Black-Hole, Arcade-Space-Shooter
More posts
- Highscore Server is down8 days ago
- I moved the high-score server onto a laptop from 201133 days ago
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