Small bug fixes
2089 » Devlog
- Fixes bugs with broken shaders (Apparently deleting a mesh instance in Godot deletes the vectors passed into uniforms? Feels like bad behavior... but at least I know now). It was causing planets and stars to show up as black/weirdly colored after playing for some time. Now fixed.
- Fixes a potential memory leak. Worst case is the game could go from 500MB to 1GB by the end of the game, still good to have it fixed.
- Fixes an out-of-bounds bug by tying movement to the physics update instead of the rendering update, and by using .velocity, instead of .position, for player movement.
- Fixes an issue where the player camera could look upside down (oops).
- Makes the game run significantly faster by not re-rendering the reflection probe every frame, instead it's only run every time you visit a new location.
- Fixes the SSR, which despite being enabled, were never actually visible in the final game. SSR will not render onto a moving object...? Makes sense, if it uses the last frame for reflections, but I'd still rather make this a setting instead of the workaround I had to use here.
- Better balances the game to be more difficult, and require some actual strategy.
Files
2089.zip 152 MB
87 days ago
Get 2089
2089
Work for a Space Delivery Service
Status | Released |
Author | jchabin |
Tags | Exploration, Space |
More posts
- Sound, and more fixes85 days ago
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